| FPrimitiveSceneProxy::GetMeshUVDensities()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
Include |
#include "SkeletalMeshTypes.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
Get mesh UV density for a LOD-section.
Whether the densities were computed or not.
Parameter |
Description |
---|---|
LODIndex |
LOD index (INDEX_NONE for all) |
ElementIndex |
Element index (INDEX_NONE for all) |
WorldUVDensities |
(OUT) UV density in world units for each UV channel |