FSkeletalMeshSceneProxy::GetViewRelevance

Relevance is always dynamic for skel meshes unless they are disabled

Windows
MacOS
Linux

Override Hierarchy

FPrimitiveSceneProxy::GetViewRelevance()

FSkeletalMeshSceneProxy::GetViewRelevance()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h

Include

#include "SkeletalMeshTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

virtual FPrimitiveViewRelevance GetViewRelevance
(
    const FSceneView * View
) const

Remarks

Relevance is always dynamic for skel meshes unless they are disabled

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss