FSkeletalMeshSceneProxy::GetWorldMatrices

Returns the world transform to use for drawing. Returns the world transform to use for drawing.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h

Include

#include "SkeletalMeshTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

bool GetWorldMatrices
(
    FMatrix & OutLocalToWorld,
    FMatrix & OutWorldToLocal
) const

Remarks

Returns the world transform to use for drawing. Returns the world transform to use for drawing.

Returns

true if out matrices are valid

Parameters

Parameter

Description

OutLocalToWorld

Will contain the local-to-world transform when the function returns.

OutWorldToLocal

Will contain the world-to-local transform when the function returns.

OutLocalToWorld

Will contain the local-to-world transform when the function returns.

OutWorldToLocal

Will contain the world-to-local transform when the function returns.

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