FSkeletalMeshSceneProxy::HasDynamicIndirectShadowCasterRepresentation

Windows
MacOS
Linux

Override Hierarchy

FPrimitiveSceneProxy::HasDynamicIndirectShadowCasterRepresentation()

FSkeletalMeshSceneProxy::HasDynamicIndirectShadowCasterRepresentation()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h

Include

#include "SkeletalMeshTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

virtual bool HasDynamicIndirectShadowCasterRepresentation() const

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