FSkeletalMeshSceneProxy::UpdateMorphMaterialUsage_GameThread

Updates morph material usage for materials referenced by each LOD entry

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h

Include

#include "SkeletalMeshTypes.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

void UpdateMorphMaterialUsage_GameThread
(
    TArray< UMaterialInterface * > & MaterialUsingMorphTarget
)

Remarks

Updates morph material usage for materials referenced by each LOD entry

Parameters

Parameter

Description

bNeedsMorphUsage

true if the materials used by this skeletal mesh need morph target usage

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