Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
Include |
#include "SkeletalMeshTypes.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void UpdateMorphMaterialUsage_GameThread
(
TArray< UMaterialInterface * > & MaterialUsingMorphTarget
)
Updates morph material usage for materials referenced by each LOD entry
Parameter |
Description |
---|---|
bNeedsMorphUsage |
true if the materials used by this skeletal mesh need morph target usage |