FSoundSource::IsGameOnly

Returns source is an in-game only. Will pause when in UI.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Audio.h

Include

#include "Audio.h"

Source

/Engine/Source/Runtime/Engine/Private/Audio.cpp

Syntax

bool IsGameOnly() const

Remarks

Returns source is an in-game only. Will pause when in UI.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss