FSoundSource::SetVirtual

Sets if this voice is virtual.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Audio.h

Include

#include "Audio.h"

Syntax

void SetVirtual()

Remarks

Sets if this voice is virtual.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss