FStaticLightingMesh::GetShadingTriangleIndices

Accesses a triangle's vertex indices for shading.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticLighting.h

Include

#include "StaticLighting.h"

Syntax

virtual void GetShadingTriangleIndices
(
    int32 TriangleIndex,
    int32 & OutI0,
    int32 & OutI1,
    int32 & OutI2
) const

Remarks

Accesses a triangle's vertex indices for shading.

Parameters

Parameter

Description

TriangleIndex

The triangle to access, valid range is [0, NumShadingTriangles).

OutI0

Upon return, should contain the first vertex index of the triangle.

OutI1

Upon return, should contain the second vertex index of the triangle.

OutI2

Upon return, should contain the third vertex index of the triangle.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss