OtherMeshLODs

Other [FStaticLightingMesh](API\Runtime\Engine\FStaticLightingMesh)'s that should be considered the same mesh object (just different LOD), and should not shadow this LOD.

Windows
MacOS
Linux

Syntax

Remarks

Other FStaticLightingMesh's that should be considered the same mesh object (just different LOD), and should not shadow this LOD.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss