| FStaticLightingMesh::ShouldCastShadow()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include |
#include "StaticLighting.h" |
virtual bool ShouldCastShadow
(
ULightComponent * Light,
const FStaticLightingMapping * Receiver
) const
Determines whether the mesh should cast a shadow from a specific light on a specific mapping. This doesn't determine if the mesh actually shadows the receiver, just whether it should be allowed to.
true if the mesh should shadow the receiver from the light.
Parameter |
Description |
---|---|
Light |
The light source. |
Receiver |
The mapping which is receiving the light. |