FStaticLightingMesh::ShouldCastShadow

Determines whether the mesh should cast a shadow from a specific light on a specific mapping.

Windows
MacOS
Linux

Override Hierarchy

FStaticLightingMesh::ShouldCastShadow()

FStaticMeshStaticLightingMesh::ShouldCastShadow()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticLighting.h

Include

#include "StaticLighting.h"

Syntax

virtual bool ShouldCastShadow
(
    ULightComponent * Light,
    const FStaticLightingMapping * Receiver
) const

Remarks

Determines whether the mesh should cast a shadow from a specific light on a specific mapping. This doesn't determine if the mesh actually shadows the receiver, just whether it should be allowed to.

Returns

true if the mesh should shadow the receiver from the light.

Parameters

Parameter

Description

Light

The light source.

Receiver

The mapping which is receiving the light.

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