Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include |
#include "StaticLighting.h" |
Source |
/Engine/Source/Runtime/Engine/Private/LightMap.cpp |
FStaticLightingMesh
(
int32 InNumTriangles,
int32 InNumShadingTriangles,
int32 InNumVertices,
int32 InNumShadingVertices,
int32 InTextureCoordinateIndex,
bool bInCastShadow,
bool bInTwoSidedMaterial,
const TArray< ULightComponent * > & InRelevantLights,
const UPrimitiveComponent *const InComponent,
const FBox & InBoundingBox,
const FGuid & InGuid
)
Initialization constructor.