FStaticLightingMesh::FStaticLightingMesh

Initialization constructor.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticLighting.h

Include

#include "StaticLighting.h"

Source

/Engine/Source/Runtime/Engine/Private/LightMap.cpp

Syntax

FStaticLightingMesh
(
    int32 InNumTriangles,
    int32 InNumShadingTriangles,
    int32 InNumVertices,
    int32 InNumShadingVertices,
    int32 InTextureCoordinateIndex,
    bool bInCastShadow,
    bool bInTwoSidedMaterial,
    const TArray< ULightComponent * > & InRelevantLights,
    const UPrimitiveComponent *const InComponent,
    const FBox & InBoundingBox,
    const FGuid & InGuid
)

Remarks

Initialization constructor.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss