Module |
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Header |
/Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include |
#include "StaticLighting.h" |
class FStaticLightingTextureMapping : public FStaticLightingMapping
A mapping between world-space surfaces and static lighting cache textures.
Name | Description | ||
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const bool |
bBilinearFilter |
Whether to apply a bilinear filter to the sample or not. |
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const int32 |
LightmapTextureCoordinateIndex |
The lightmap texture coordinate index which is used for the mapping. |
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const int32 |
SizeX |
The width of the static lighting textures used by the mapping. |
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const int32 |
SizeY |
The height of the static lighting textures used by the mapping. |
Name | Description | |
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FStaticLightingTextureMapping |
Initialization constructor. |
Name | Description | ||
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Apply ( |
Called when the static lighting has been computed to apply it to the mapping's owner. |
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IsValidMapping() |
Whether or not this mapping should be processed or imported |