FStaticMeshComponentRecreateRenderStateContext::~FStaticMeshComponentRecreateRenderStateContext

Destructor: recreates render state for all components that had their render states destroyed in the constructor.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Syntax

~FStaticMeshComponentRecreateRenderStateContext()

Remarks

Destructor: recreates render state for all components that had their render states destroyed in the constructor.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss