FStaticMeshInstanceData::GetInstanceShaderValues

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Syntax

void GetInstanceShaderValues
(
    int32 InstanceIndex,
    FVector4 InstanceTransform,
    FVector4 & InstanceLightmapAndShadowMapUVBias,
    FVector4 & InstanceOrigin
) const

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