References
Module
Engine
Header
/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h
Include
#include "StaticMeshResources.h"
Syntax
void GetInstanceShaderValues( int32 InstanceIndex, FVector4 InstanceTransform, FVector4 & InstanceLightmapAndShadowMapUVBias, FVector4 & InstanceOrigin) const