References
Module
Engine
Header
/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h
Include
#include "StaticMeshResources.h"
Syntax
void SetInstance( int32 InstanceIndex, const FMatrix & Transform, float RandomInstanceID, const FVector2D & LightmapUVBias, const FVector2D & ShadowmapUVBias)