| FPrimitiveSceneProxy::CanBeOccluded()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include |
#include "StaticMeshResources.h" |
Source |
/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
virtual bool CanBeOccluded() const
true if the proxy can be culled when occluded by other primitives