FStaticMeshSceneProxy::CreateHitProxies

Creates the hit proxies are used when DrawDynamicElements is called. Called in the game thread.

Windows
MacOS
Linux

Override Hierarchy

FPrimitiveSceneProxy::CreateHitProxies()

FStaticMeshSceneProxy::CreateHitProxies()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp

Syntax

virtual HHitProxy * CreateHitProxies
(
    UPrimitiveComponent * Component,
    TArray< TRefCountPtr< HHitProxy > > & OutHitProxies
)

Remarks

Creates the hit proxies are used when DrawDynamicElements is called. Called in the game thread.

Returns

The hit proxy to use by default for elements drawn by DrawDynamicElements.

Parameters

Parameter

Description

OutHitProxies

Hit proxes which are created should be added to this array.

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