| FPrimitiveSceneProxy::DestroyRenderThreadResources()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include |
#include "StaticMeshResources.h" |
Source |
/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
virtual void DestroyRenderThreadResources()
Called when the rendering thread removes the proxy from the scene. This function allows for removing renderer-side resources. Called in the rendering thread.