Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include |
#include "StaticMeshResources.h" |
Source |
/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp |
FLODMask GetLODMask
(
const FSceneView * View
) const
Returns the LOD mask for a view, this is like the ordinary LOD but can return two values for dither fading