| FPrimitiveSceneProxy::GetLightMapResolution()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include |
#include "StaticMeshResources.h" |
virtual int32 GetLightMapResolution() const
Get the lightmap resolution for this primitive. Used in VMI_LightmapDensity.