FStaticMeshSceneProxy::GetMeshUVDensities

Get mesh UV density for a LOD-section.

Windows
MacOS
Linux

Override Hierarchy

FPrimitiveSceneProxy::GetMeshUVDensities()

FStaticMeshSceneProxy::GetMeshUVDensities()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp

Syntax

virtual bool GetMeshUVDensities
(
    int32 LODIndex,
    int32 SectionIndex,
    FVector4 & WorldUVDensities
) const

Remarks

Get mesh UV density for a LOD-section.

Returns

Whether the densities were computed or not.

Parameters

Parameter

Description

LODIndex

LOD index (INDEX_NONE for all)

ElementIndex

Element index (INDEX_NONE for all)

WorldUVDensities

(OUT) UV density in world units for each UV channel

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