FStaticMeshSceneProxy::IsReversedCullingNeeded

Returns whether this mesh needs reverse culling when using reversed indices.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp

Syntax

bool IsReversedCullingNeeded
(
    bool bUseReversedIndices
) const

Remarks

Returns whether this mesh needs reverse culling when using reversed indices.

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