| FStaticLightingMesh::IsUniformShadowCaster()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/StaticMeshLight.h |
Include |
#include "StaticMeshLight.h" |
Source |
/Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp |
virtual bool IsUniformShadowCaster() const
Checks whether ShouldCastShadow will return true always.
true if ShouldCastShadow will return true always.