Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include |
#include "StaticMeshResources.h" |
Source |
/Engine/Source/Runtime/Engine/Private/StaticMesh.cpp |
void InitModelBuffers
(
TArray< FModelVertex > & Vertices
)
This is a temporary function to refactor and convert old code, do not copy this as is and try to build your data as SoA from the beginning.