FStaticMeshVertexFactories::InitVertexFactory

Initializes a vertex factory for rendering this static mesh

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticMeshResources.h

Include

#include "StaticMeshResources.h"

Source

/Engine/Source/Runtime/Engine/Private/StaticMesh.cpp

Syntax

void InitVertexFactory
(
    const FStaticMeshLODResources & LodResources,
    FLocalVertexFactory & InOutVertexFactory,
    uint32 LODIndex,
    const UStaticMesh * InParentMesh,
    bool bInOverrideColorVertexBuffer
)

Remarks

Initializes a vertex factory for rendering this static mesh

Parameters

Parameter

Description

InOutVertexFactory

The vertex factory to configure

InParentMesh

Parent static mesh

bInOverrideColorVertexBuffer

If true, make a vertex factory ready for per-instance colors

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss