FStreamingManagerCollection::PropagateLightingScenarioChange

Propagates a change to the active lighting scenario.

Windows
MacOS
Linux

Override Hierarchy

IStreamingManager::PropagateLightingScenarioChange()

FStreamingManagerCollection::PropagateLightingScenarioChange()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ContentStreaming.h

Include

#include "ContentStreaming.h"

Source

/Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp

Syntax

virtual void PropagateLightingScenarioChange()

Remarks

Propagates a change to the active lighting scenario.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss