FStreamingWaveData::Initialize

Sets up the streaming wave data and loads the first chunk of audio for instant play

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioStreaming.h

Include

#include "AudioStreaming.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioStreaming.cpp

Syntax

bool Initialize
(
    USoundWave * SoundWave,
    FLegacyAudioStreamingManager * InStreamingManager
)

Remarks

Sets up the streaming wave data and loads the first chunk of audio for instant play

Parameters

Parameter

Description

SoundWave

The SoundWave we are managing

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