FStripDataFlags::IsEditorDataStripped

Checks if [FStripDataFlags::Editor](API\Runtime\Engine\FStripDataFlags\EStrippedData) flag is set or not

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/EngineUtils.h

Include

#include "EngineUtils.h"

Syntax

bool IsEditorDataStripped() const

Remarks

Checks if FStripDataFlags::Editor flag is set or not

Returns

true if FStripDataFlags::Editor is set, false otherwise.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss