FStudioAnalytics

The public interface for the game studio to gather information about internal development metrics.

Windows
MacOS
Linux

Inheritance Hierarchy

FNoncopyable

FStudioAnalytics

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StudioAnalytics.h

Include

#include "StudioAnalytics.h"

Syntax

class FStudioAnalytics : private FNoncopyable

Remarks

The public interface for the game studio to gather information about internal development metrics.

Functions

Name Description

Public function Static

void

 

FireEvent_Loading

(
    const FString& LoadingName,
    double SecondsSpentLoading,
    const TArray< FAnalyticsEventAttrib...
)

An event for reporting load time that blocks the editor.

Public function Static

double

 

GetAnalyticSeconds()

Public function Static

IAnalyticsPr...

 

GetProvider()

Return the provider instance.

Public function Static

bool

 

IsAvailable()

Helper function to determine if the provider is valid.

Public function Static

void

 

ReportEvent

(
    const FString& EventName
)

General report event function.

Public function Static

void

 

ReportEvent

(
    const FString& EventName,
    const TArray< FAnalyticsEventAttrib...
)

General report event function.

Public function Static

void

 

SetProvider

(
    TSharedRef< IAnalyticsProvider > In...
)

Public function Static

void

 

Shutdown()

Public function Static

void

 

Tick

(
    float DeltaSeconds
)

Constants

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