FTexture2DArrayResource::BeginPreventReallocation

Prevents reallocation from removals of the texture array until EndPreventReallocation is called.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureResource.h

Include

#include "TextureResource.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture2D.cpp

Syntax

void BeginPreventReallocation()

Remarks

Prevents reallocation from removals of the texture array until EndPreventReallocation is called.

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