FTexture2DArrayResource::UpdateResource

Initializes the texture array resource if needed, and re-initializes if the texture array has been made dirty since the last init.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureResource.h

Include

#include "TextureResource.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture2D.cpp

Syntax

void UpdateResource()

Remarks

Initializes the texture array resource if needed, and re-initializes if the texture array has been made dirty since the last init.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss