Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include |
#include "TextureResource.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Texture2D.cpp |
uint32 StoreInDerivedDataCache
(
const FString & InDerivedDataKey,
const FStringView & TextureName
)
Place mip-map data in the derived data cache associated with the provided key.