FTexture2DMipMap::StoreInDerivedDataCache

Place mip-map data in the derived data cache associated with the provided key.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureResource.h

Include

#include "TextureResource.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture2D.cpp

Syntax

uint32 StoreInDerivedDataCache
(
    const FString & InDerivedDataKey,
    const FStringView & TextureName
)

Remarks

Place mip-map data in the derived data cache associated with the provided key.

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