FTexture2DResource::FTexture2DResource

Minimal initialization constructor. Minimal initialization constructor.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureResource.h

Include

#include "TextureResource.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture2D.cpp

Syntax

FTexture2DResource
(
    UTexture2D * InOwner,
    int32 InitialMipCount
)

Remarks

Minimal initialization constructor.

Minimal initialization constructor.

Parameters

Parameter

Description

InOwner

UTexture2D which this FTexture2DResource represents.

InitialMipCount

Initial number of mip levels to upload to card

InFilename

Filename to read data from

InOwner

UTexture2D which this FTexture2DResource represents.

InitialMipCount

Initial number of miplevels to upload to card

InFilename

Filename to read data from

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