FTextureLayout3d::GetSizeX

Returns the minimum texture width which will contain the allocated surfaces.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureLayout3d.h

Include

#include "TextureLayout3d.h"

Syntax

uint32 GetSizeX() const

Remarks

Returns the minimum texture width which will contain the allocated surfaces.

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