FTextureRenderTarget2DResource::FTextureRenderTarget2DResource

Constructor

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureResource.h

Include

#include "TextureResource.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureRenderTarget2D.cpp

Syntax

FTextureRenderTarget2DResource
(
    const class UTextureRenderTarget2D * InOwner
)

Remarks

Constructor

Parameters

Parameter

Description

InOwner

2d texture object to create a resource for

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