FTextureRenderTargetCubeResource::GetDisplayGamma

Render target resource should be sampled in linear color space

Windows
MacOS
Linux

Override Hierarchy

FRenderTarget::GetDisplayGamma()

FTextureRenderTargetResource::GetDisplayGamma()

FTextureRenderTargetCubeResource::GetDisplayGamma()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureResource.h

Include

#include "TextureResource.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureRenderTargetCube.cpp

Syntax

virtual float GetDisplayGamma() const

Remarks

Render target resource should be sampled in linear color space

Returns

display gamma expected for rendering to this render target

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