| FRenderTarget::GetDisplayGamma()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include |
#include "TextureResource.h" |
Source |
/Engine/Source/Runtime/Engine/Private/TextureRenderTarget.cpp |
virtual float GetDisplayGamma() const
Render target resource should be sampled in linear color space
display gamma expected for rendering to this render target