FTextureRenderTargetResource::IsSupportedFormat

Return true if a render target of the given format is allowed for creation

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TextureResource.h

Include

#include "TextureResource.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureRenderTarget.cpp

Syntax

static bool IsSupportedFormat
(
    EPixelFormat Format
)

Remarks

Return true if a render target of the given format is allowed for creation

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss