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Header |
/Engine/Source/Runtime/Engine/Public/TextureResource.h |
Include |
#include "TextureResource.h" |
class FTextureResource : public FTexture
The rendering resource which represents a texture.
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FTextureResource() |
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~FTextureResource() |
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RefreshSamplerStates() |
Releases and recreates any sampler state objects. used when updating mip map bias offset |