FTraceActorFilter

[AActor](API\Runtime\Engine\GameFramework\AActor) specific Trace filter, marks individual instances to not be traced out

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TraceFilters.h

Include

#include "TraceFilters.h"

Syntax

struct FTraceActorFilter

Remarks

AActor specific Trace filter, marks individual instances to not be traced out

Functions

Name Description

Public function Static

void

 

Destroy()

Public function Static

void

 

Initialize()

Protected function Static

void

 

OnActorSpawned

(
    AActor* Actor
)

Protected function Static

void

 

OnPostWorldInit

(
    UWorld* World,
    const UWorld::InitializationValues ...
)

Protected function Static

void

 

OnPreWorldInit

(
    UWorld* World,
    const UWorld::InitializationValues ...
)

Constants

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss