zzMemberIdMaterialTextureBilinearWrapedSampler

Same as Wrap_WorldGroupSettings and Clamp_WorldGroupSettings, but with mipbias=MaterialTextureMipBias.

Windows
MacOS
Linux

Type

typedef zzNextMemberIdHairRenderInfoBits zzMemberIdMaterialTextureBilinearWrapedSampler

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneView.h

Include

#include "SceneView.h"

Remarks

Same as Wrap_WorldGroupSettings and Clamp_WorldGroupSettings, but with mipbias=MaterialTextureMipBias.

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