| FViewport::EndRenderFrame()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual void EndRenderFrame
(
FRHICommandListImmediate & RHICmdList,
bool bPresent,
bool bLockToVsync
)
Ends a rendering frame. Called from the rendering thread.
Parameter |
Description |
---|---|
bPresent |
Whether the frame should be presented to the screen |
bLockToVsync |
Whether the GPU should block until VSYNC before presenting |