| FHitProxyConsumer::AddHitProxy()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
Called when a new hit proxy is rendered. The hit proxy consumer should keep a TRefCountPtr to the HitProxy to prevent it from being deleted before the rendered hit proxy map.