| FRenderTarget::GetGPUMask()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
virtual FRHIGPUMask GetGPUMask
(
FRHICommandListImmediate & RHICmdList
) const
Returns the GPU nodes on which to render this viewport.