FViewport::GetGPUMask

Returns the GPU nodes on which to render this viewport.

Windows
MacOS
Linux

Override Hierarchy

FRenderTarget::GetGPUMask()

FViewport::GetGPUMask()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp

Syntax

virtual FRHIGPUMask GetGPUMask
(
    FRHICommandListImmediate & RHICmdList
) const

Remarks

Returns the GPU nodes on which to render this viewport.

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