FViewport::GetHitProxy

Returns the dominant hit proxy at a given point.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp

Syntax

HHitProxy * GetHitProxy
(
    int32 X,
    int32 Y
)

Remarks

Returns the dominant hit proxy at a given point. If X,Y are outside the client area of the viewport, returns NULL. Caution is required as calling Invalidate after this will free the returned HHitProxy.

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