Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
Returns the dominant hit proxy at a given point. If X,Y are outside the client area of the viewport, returns NULL. Caution is required as calling Invalidate after this will free the returned HHitProxy.