Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
Copies the hit proxies from an area of the screen into a buffer. InRect must be entirely within the viewport's client area. If the hit proxies are not cached, this will call ViewportClient->Draw with a hit-testing canvas.