FViewport::GetHitProxyMap

Copies the hit proxies from an area of the screen into a buffer.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp

Syntax

void GetHitProxyMap
(
    FIntRect InRect,
    TArray< HHitProxy * > & OutMap
)

Remarks

Copies the hit proxies from an area of the screen into a buffer. InRect must be entirely within the viewport's client area. If the hit proxies are not cached, this will call ViewportClient->Draw with a hit-testing canvas.

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