FViewport::SetViewportClient

Sets a viewport client if one wasn't provided at construction time.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp

Syntax

virtual void SetViewportClient
(
    FViewportClient * InViewportClient
)

Remarks

Sets a viewport client if one wasn't provided at construction time.

Parameters

Parameter

Description

InViewportClient

The viewport client to set.

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