FViewportClient::IgnoreInput

Check whether we should ignore input.

Windows
MacOS
Linux

Override Hierarchy

FViewportClient::IgnoreInput()

UGameViewportClient::IgnoreInput()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Syntax

virtual bool IgnoreInput()

Remarks

Check whether we should ignore input.

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