| FViewportClient::InputTouch()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
Check a key event received by the viewport. If the viewport client uses the event, it should return true to consume it.
True to consume the key event, false to pass it on.
Parameter |
Description |
---|---|
Viewport |
The viewport which the event is from. |
ControllerId |
The controller which the key event is from. |
Handle |
Identifier unique to this touch event |
Type |
What kind of touch event this is (see ETouchType) |
TouchLocation |
Screen position of the touch |
Force |
How hard the touch is |
DeviceTimestamp |
Timestamp of the event |
TouchpadIndex |
For devices with multiple touchpads, this is the index of which one |