FViewportClient::IsStatEnabled

Check whether a specific stat is enabled for this viewport

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Syntax

virtual bool IsStatEnabled
(
    const FString & InName
) const

Remarks

Check whether a specific stat is enabled for this viewport

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss